
package physiqueEngine.formes;

import java.awt.Graphics;
import java.awt.geom.Rectangle2D;

import physiqueEngine.WorldPanel;

/**
 * @author Jean-Simon Garneau
 * @author David Bernard
 * 
 */
public class Rectangle extends PhysBody
{
    public static final int SHAPE_ID = 1;

    public Rectangle(WorldPanel parent)
    {
        super(parent, new Rectangle2D.Double());
    }

    @Override
    public int getShapeId()
    {
        return Rectangle.SHAPE_ID;
    }

    @Override
    public void resolveCollision(PhysBody body)
    {
        // TODO Auto-generated method stub
        
    }
}
